AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games on Android in Belgium for Q3 2021
Pokémon GO, Brawl Stars, Homescapes, Gardenscapes, and Fishdom showed varied performance in terms of downloads, revenue, and active users in Belgium during Q3 2021.
During the third quarter of 2021, the top 5 3D cartoon games on the Android platform in Belgium showed a range of performance trends in terms of downloads, revenue, and active users. The data comes from Sensor Tower, and more in-depth insights can be found there.
Pokémon GO peaked in weekly revenue at around $91K in mid-July, followed by a gradual decline to roughly $32K by the end of September. Weekly downloads also saw a high of approximately 6.6K in mid-July before tapering off to around 3.2K in late September. Active users fluctuated between 206K and 261K throughout the quarter, maintaining a relatively stable user base.
Brawl Stars from Supercell saw its weekly revenue peak at around $70K at the start of the quarter, with a consistent decline to about $16K by the end of September. Downloads were strongest at the beginning of the quarter with about 5K, and ended with a slight rise to around 4.2K. Active users decreased from approximately 204K to 169K over the quarter, showing a downward trend.
Homescapes by Playrix experienced a relatively stable weekly revenue, fluctuating between $18K and $23K. Downloads peaked in mid-August at about 3.8K and saw a slight decrease to around 3.1K by the end of September. Active users remained fairly consistent, ranging from 66K to 75K throughout the quarter.
Gardenscapes, also from Playrix, maintained weekly revenue between $15K and $22K, with slight fluctuations. Downloads were highest at the beginning of the quarter with about 1.9K, dropping to around 927 by the end. Active users ranged from approximately 46K to 58K, showing some variability.
Fishdom saw its weekly revenue peak at around $16K at the end of September, with a low of about $11K in mid-July. Downloads varied, peaking at around 3K at the start and ending with approximately 2.9K. Active users showed a slight fluctuation, ranging from about 31K to 37K throughout the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Belgium, with each game showing unique patterns in user engagement and monetization.